As a long-time gamer involved in all sorts of games (from boardgames, to role-playing games, to CCG's, to computer and video games, to tabletop war-games), I've decided to set up this blog as a place to discuss the various goings on in the gaming world in general and my gaming life in particular.
Today I'd like to talk a little bit about
Superhero City, and my character
Blackthorn. For those of you who don't know,
Superhero City is a free Facebook game in which you make a hero and click through adventures and battles. It has a great avatar creator and the battles are animated (if a bit cheesy and random), and there is a league system with which you can create or join a superhero team for group battles.
My hero,
Blackthorn, has the following background:
A young man named Ulysses stumbled upon a titanic clash between a great hero and a terrible demonic entity. Enthralled, he watched rather than fleeing the scene, and as the hero drove his blade into the demon's chest, it exploded... Ulysses lay unnoticed for days, pinned to a tree by one of the demon's barbs sticking through his chest, its arcane energies keeping him alive as it slowly dissolved itself into his body, changing him into something new... Finally freed and quickly realizing that he was no longer human, he began to call himself "Blackthorn" in memory of the shard that had so changed him, and disgusted with both the demon's malice and hero's apparent indifference, decided to become a mercenary instead of fighting for good or evil. Eventually, he founded The Wolf Legion as a way to organize other super powered mercenaries like himself.
Now in the game, you basically get to use all the power that you get, and that can be rather random. So for Role-playing purposes, I've decided to go with a number of powers equal to the character's level divided by ten, rounded down, plus one. So in Blackthorn's case, with his level of 54, he would have six powers. From those available to him, I've chosen:
Hover: Like other heroes before you, your ability to jump extends into true, if tenuous, flight as you realize that you can stay in the air for longer and longer periods of time.
Infravision: Your ability to see into other parts of the light spectrum lets you more easily pinpoint where your enemy is, and more easily avoid them.
Umbral Form: Your body darkens and becomes less substantial, allowing you to hide in the shadows and become more difficult to attack.
Shadow Hoax: Conjure a shadow figure of yourself to wildly harass your foe. While this image cannot do any damage, it can and does confuse and obstruct your foe's senses.
Superstrength: You can feel power coursing through you, and you feel able to lift heavier objects and hit harder. Your strength is far beyond that of an ordinary human.
Bat Summoning: You can summon a horde of vicious bats to mercilessly assault your enemies.